#if !defined(AFX_OBJECTMENUDLG_H__135ED120_E73D_11D5_A26F_0050BF3463C5__INCLUDED_)
#define AFX_OBJECTMENUDLG_H__135ED120_E73D_11D5_A26F_0050BF3463C5__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ObjectMenuDlg.h : header file
//
#include "Object3D.h"
#include "VisualName.h"
/////////////////////////////////////////////////////////////////////////////
// CObjectMenuDlg dialog

class CObjectMenuDlg : public CDialog
{
// Construction
public:
	CObjectMenuDlg(	std::deque<VisualName> & v,CWnd* pParent = NULL);   // standard constructor
	Object3D * object;
	Object3D * root;
// Dialog Data
	//{{AFX_DATA(CObjectMenuDlg)
	enum { IDD = IDD_OBJECT_OPERATION };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CObjectMenuDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CObjectMenuDlg)
	afx_msg void OnInsertar();
	afx_msg void OnImportar();
	afx_msg void OnModificar();
	afx_msg void OnEliminar();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
	std::deque<VisualName> & visuals;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OBJECTMENUDLG_H__135ED120_E73D_11D5_A26F_0050BF3463C5__INCLUDED_)
